Solid, team-based game, though!  ...

Solid, team-based game, though! ...

Brink (uncut) (computer game)

Customer Review

It could have been so nice, I eagerly waited on BRINK since the announcement and left me time to highlight the good and bad sides of "Brink".

The good news first:

- Good balancing class (each class is useful in any mission, no class is more than strong)

- Roleplay - elements such as unlock of clothing, weapons, perks (which are unlocked additional active / passive abilities) motivate them to continue playing, they look great (in different colors) and simply make you feel good times

- The movement system allows plenty of scope for experimentation which route one takes when (opponents can attack at any time from different heights, super when comes to tactics!)

- No 'one hitter' more (= not die after only a head shot, every hit counts equally, no matter what part of the body!)

- Strong aspect (the buff teammates with Muni / health / armor brings more points than any shooting) on ​​team play.

- Fair Match times (the time is designed so that the team can create by good cooperation each Missi)

- "Tasks" to unlock weapons and the highest high score in the game call tidy out

But now the bad, which is unfortunately pushed me very angry and only reason for my only Middle Class Rating:

- Sometimes no visible enemy models! (On some maps are the opponents thanks BUG invisible, unfortunately until such time as the next map loads or you have to reconnect, which duly disturb the game flow and even sadder to Spielsßap)

- Soundbug (suddenly breaks the sound from either completely, or you can hear only the front - or background, solution). What is really annoying when you fire a "soldier" with ner Gutling and instead the shot heard only the rotating weapon. :(

- When taking / chop from command posts etc. carries my character often a wrong model (of a random teammates!). Can happen, but why the Roleplay - the enabling work item or when I eh that wrong model see.

- No dedicated servers and no kick function (leechers, even for a map are just annoying and often cost the hard-fought victory)
- Some servers are updated despite PERMANENTLY "free" appears as though loading a "Server is full" indicator comes (but what the game does not detract!)

- Spawncamping (automatic guns in each time range that should kill ACTUALLY campers, but ducks are behind a piece of furniture they are not activated, you will be by small groups downright abgefarmt). The so highly touted gameplay and the "revolution" in the multiplayer gaming look different, Splash Damage!
- Some hot "spots Map" degenerated into permanent camping (if 4 engineers with 4 Gutling - guard towers + mines and paramedics in the back a small passage, the gameplay is often despite good teamplay over quickly). And unfortunately that is increasingly common on many different servers with different players (Camping sometimes brings more than range of motion)

My conclusion:

I would recommend this game to anyone without hesitation that places great emphasis on team play and well-balanced classes value. Who unlock fun items, from "One Hit - Head shooters" is annoyed and just breath of fresh air in the multiplayer shooter everyday needs, can access with a clear conscience!

BUT

Who is basically a soloist, a Egoboost by headshots needs (currently!) Of serious fun lowering bugs is annoying, and a thin nerve dress in things Camping / Spawncamping has, it should rather think again and "COD" and / or "Battlefield "stay.

Design & Feel Rank: 5/5
June 10
Super 1880 1285 Rank: 4/5
May 9
Perfect! 1 9532 Rank: 5/5
November 25
Processing top, weight flop Rank: 4/5
December 29

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