'Broken Sword 5' (O-title: 'Broken Sword 5') plays somewhere between the second and third parts and returns to its original roots. As in the first two parts, you sat here on the proven point and click graphics what most fans will welcome. The two-dimensional game worlds are lovingly drawn with an eye for detail and set the respective destinations well staged. As usual, we meet some slanted characters, which are not always credible, but break up the action after all with wit. But even old friends of 'Broken Sword universe' were again placed wisely. For this purpose a large number of varied and sometimes very tricky puzzles are offered. And therein lies the crux of Broken Sword. 5 While in the first half of the game skillfully tension is built up, this flies in the course almost entirely. Because instead continue this arc, the game lurches rather of a puzzle to the next, whose purpose often remains debatable. This is the latest tangible looking for a way out of the burning house. Instead of an exciting escape to stage, where you may also like to work sometimes under time pressure, so sprinkled here also prefer a mystery a production, whose resolution to best MacGyverische times. This absurdity is in the chapel of Montserrat culminating, where you have to raise the destroyed on the ground Pearl inside again to ask her only a few questions. For this you have to hit with a hammer on buckets, which should give the tune of 'Ave Maria'. If you have this done in addition still other steps, you realize that a) reproduce the sounds (at least to my ears) far from the melody, and b) you have achieved nothing more than that you should ask her questions which not contribute to the development of the plot. Also we missed unfortunately several occasions elaborate on the relationship between George and Nico to respond and only scratched only very gently on the surface. The whole peaks finally in a final in which the impression is given that the makers were their ideas at the end and had to be completed quickly. After all, even if the timing of the end was dramatically clear, the reaction was just clumsy and corny. Thus, the player is dismissed with a 'Na-yes-feeling' of a game that initially quite delivers the right ingredients, but in the course, like its predecessors, falls far short of the grandiose first part.
CONCLUSION: For puzzles fetishists a feast! For players who expect an exciting staged action in spite of everything, be disappointed.