The degree of difficulty is raised by unfair play on the computer to compensate for the poor AI (long distances between storage points with masses of enemies and hard spots) This can also persevering players give the rest because the whole game a create not so under the spell attracts necessarily want. Man gives to frustration and disinterest.
The available weapons Turok usual pompous and powerful, but the controller on the PS3 is really no fun, apparently it's on the PC is not really better managed. As also benefit the greatest cannon nothing if you do not meet. Who says "shooter on the console does not work anyway" can enter legally, but is a matter of practice. In any case, the Resistance control is very good and makes no problems.
Most joy one has yet if one starts with the knife at the enemy. This is in contrast all the high-tech weapons precisely and effectively. Unlike its predecessors Turok can not retrieve the arrows stuck in shot enemies or trees, a detail that I'm missing, away for some reason.
My conclusion is therefore: graphically insufficient for the current technology, poor control and uninteresting levels disappoint across the board. Only several nice touches like wearing two weapons simultaneously with various combinations, the Turoküblichen fight against giant dinosaurs and surreptitious attacks with the knife to save the game in my eyes before Totalflopp. Pity about the Indians as the idea and the narrative style are good.
Whipped Simple cut lengths with a fairly well-known character of hardy fans on the market