Game preparation:
The four map pieces are put together and placed in the middle of the table, the randomly distributed 60 treasure tokens on any gap fields (but never more than 2 stones of the same color next to each other) and the gems to their respective places (pink stones on the pink boxes, yellow stones yellow on the Fields) placed.
Raccoon Jones, the 7 dice and the first player marker goes to the first player selected.
Aim of the game:
To get the most points!
How to play:
The active player always takes these three actions:
- The Raccoon Jones put figure
The player chooses a agreeable place in the temple, and represents the character from there (at the beginning, only the temple entrances besetzbar, later fields are free, when the treasures were collected there, to which the figure may then also be provided). From here, treasures can now be collected, if the dice results are matching.
- Use dice and dice
The player can roll the dice as many times as he wants, but he must always at least be able to use a cube and cube with skulls are set aside and may no longer be used in this train.
From the figure of a raccoon Jones from which to collecting treasures must be directly adjacent (horizontally and / or vertically) and the dice match in color.
There are small, medium and large treasures that need to collect each 1, 2 or 3 cubes of that color!
When sufficient cubes from a neighboring figure for treasure, can from this treasure starting, the next will be collected (horizontally or vertically) Adjacent if the dice match, etc.
If not, the present (st) s treasure must be fully considered with the necessary cubes only.
Ex .: raccoon Jones is the right of a small yellow treasure and a small blue treasure.
He rolls 1 skull, 3x blue, 2x red and 1x yellow.
He can yellow and blue treasure ever mark for the collection by each sets a matching dice on the treasure marker there.
3 dice are now "out" (1x skull, 1x blue, 1x yellow), and the player must now decide whether he wants to continue with the 4 remaining dice.
Above the blue treasure a medium, green treasure, that he needed 2 green cube results with 4 dice. The player risked it and rolls also equal 2x green and 2x skull.
The two skulls are set aside and the two green cubes he has the green treasure marker and finished his train.
He wins here 1 small, blue and yellow Treasure (2 SP) and a mean, green treasure (2 SP).
In the event that the active player can lay no color cube fits (a treasure marker must immediately be completely "liberated", so you can any adjacent treasure prove with a cube, the main thing is, you have not quite cancel, if the dice stupid fall) he needs his train stop immediately and expire possibly guess so marked, ie remain in the temple are.
- Collect treasures
Now the player can collect his treasures when the Würfelei was successful before. In addition he takes the dice down and the treasure marker to be - best sorted same color and stacked.
Has he, however, also managed to free one (or possibly more) still ausliegenden gem, he must also collect these. The gems are considered "exempt" if the 4 treasure markers are all away around them.
There now follows the next player clockwise.
Full time:
As soon as only 3 or less precious stones are on the game board, the current round is played to the end and then the game ends with the final scoring.
Players get 1 victory point for each middle Treasure 2 victory points for each big treasure 3 victory points for each little treasure. For every yellow Edeltstein there are 2 victory points for each pink gemstone 3 victory points.
Moreover, there are still points for the majority in a treasure color, namely 5 per victory points - the easiest to stack the treasure marker each other and comparing the heights of the "towers". The player with the second most estimating a color, yet each gets 3 victory points.
The player with the most victory points wins.
Conclusion:
"Tschakka Lakka" is a fine family game that makes the same amount of fun in different sizes occupation.
It is designed friendly and nice, the story funny and pulls the player into the same treasure collecting atmosphere.
The luck factor is very large, the interaction contrast less. But that does not matter much here, because on the one hand are craps how it is and on the other players moves are still played quite quickly, so that hardly wait for the other players coming up and everyone can participate in the playful Kurzweil ^^.
The collecting fever grabs too fast and the greed, which mostly but the upper hand wins ^^, the players can all cheer with glee and smile at the same time.
The overall conclusion is that this is a good dice game exists, with exciting and funny atmosphere. It may be recommended with a clear conscience, as light fare at any time.
Further information:
- Publisher: Kosmos
- BGG entry: ...
- HP: ...
- Instructions: German
- Material: language-neutral
- Photos (and reader-friendly text formatting): ...
- Online version: -