Worker placement game for 2-5 players, ages 10+ by Eilif Svensson.

Worker placement game for 2-5 players, ages 10+ by Eilif Svensson.

Zoch 601105076 - Mangrovia, Board Game (Toy)

Customer Review

Players must as chief candidate of their village clever build huts near their statues of gods and diligently gather valuable amulets in order to prove the then outgoing chief their wisdom and foresight. Competing therefore it is important to perform the right actions at the right time and so to emerge at the end with the most victory points as the winner and new chief.

Game preparation:
The board comes in the middle of the table and is provided with the markers for the stake and place the 1's amulets to the appropriate storage places. Likewise still neutral huts come with 2-3 players on gray and / or Weißehütte fields to restrict the construction areas. The boat figure comes to its starting place on the archipelago, the two birds of paradise on the oracle field (top left) and the first player to this amulet starting player - later this can vary.
The players get in your favorite color (depending on number of players) 8-10 cabins and 1-2 cups and 2 marker stones for the chief ridge (scoring track) and the amulet table (first game currency) - with two each on the "0".
In addition, you still get any concealed 2 landscape cards and the two hole cards (marked 1 to 5. Players Player) of valuables (second game currency).
The remaining landscape and Kostbarkeitenkarten are laid out as a hidden deck next to the board and placed face of the former and three of zweiteren four cards.

Aim of the game:
To get the most points!

How to play:
The rounds of the game always go through 3 phases: placing trays and thus pre-select actions, move boat and perform actions, and finally to prepare the next round.

1) First, the players always put their bowls on desired areas of activity in the archipelago (bottom right on the board). This is done, starting with the current starting player, and alternately clockwise.
The 6-to-fill fields offer here each 2 actions, as the boat will go around the archipelago, while each "station" therefore anfährt twice. Accordingly, the left and right of the field on which the tray is placed to see action icons. It should therefore be planned exactly what you really want to do everything or can.
The actions offered here include drawing cards (open display = white symbol, covered deck = gray icon) to collect amulets (Amulet symbol) to build huts (Hut icon, e) and implement the Birds of Paradise and at the same time to be a new starting player.

2) Now move a player the boat from its launch site at the archipelago left around on field 1 and then continues around to field 12 and everywhere, where a player takes an action, it is executed before going on - empty fields are skipped.

- Draw cards; the only way to gain access to new cards. It will either open or drawn instructions booklet card of the draw piles. It is important to pay attention to a good balance, valuables worth over 40 are useless if you do not land tiles because without that can not build one.

- Collect amulets; Anyone who has built huts on amulet fields, allowed his amulet marker on the corresponding table upwards (Start: 0) and has now the opportunity to draw from the amulets Stoffsäckchen. Could he pull 2 ​​or more, he pulls the allowed number and will have a back back in the cloth bag (for example, if 3 cottages have been built on amulet boxes, the player is expected to draw 3 amulet tiles, keep 2 and 1 back stuck). May only be a drawn, this will definitely keep. If the marker but still on the "0", but none may be drawn from the cloth bag, for one of the "1" he amulets from the open stock. If the stock is used up, there is no amulet!

- Build hut; you can build 1 or more huts on different terrain hexes or a double cabin on a field. It has always paid on the specified Kostbarkeiten- or Amulet exact amount field but - over pay is not allowed! - And the perfect landscape cards be issued with.
The scenery just adds complication that can only be built on the 2s 4 possible landscapes (mangroves, sand, reeds, water) always.
This is determined by the two birds of paradise on the oracle rock, depending on which symbolic landscape field they are, can only be built up on this! If the two eg on sand and water, this round may be built only water and sand landscapes.

Ex .: it's building permits on sand and reeds, the player will build 2 cabins and had to put his bowl on the field of action 3/10 - which provides 10 building. He looks for an amulet box that also brings one victory point (sand box 7, in addition to the 1 of the archipelago), "pays" Kostbarkeitskarten with the values ​​"3" and "4" and are a "sand" landscape card. Now he must leave there a hut and prefer a box on the bar and drag points on the Amulet also table a field high.
Now he is building the second cabin on the pile space and paid them with amulets worth 3 and a "reed" landscape card. The hut he is on the field, slides under the tent the topmost tile from the pile associated stack and allowed for X fields on the scoring track prefer (X = specified points on the wafer).

- Birds of paradise move & Start players; on this field (1/12) should the current starting player never his first bowl set (in 2/3-game), the second already, if the field is still available then. Who will be placed here in the next round of new starting player and must implement in preparing the next round of the two birds at his choice - and thus determine onto which fields built in the next round, so this is a great advantage, depending on own card hand.

A double cabin means the building of 2 cottages on the same field, but it must be paid for each cabin as a single accurate (precious / amulets and landscape map x2).
There are also 2 double landscape fields, on these we must choose the Landscape cards needed.

The cards used are each dropped and collected the amulets in a heap. Is a card deck runs out, the tray is reshuffled, the amulets only come back in the bag when it has been emptied completely.

3) Now the next round will be prepared. The players take their bowls back to itself, the card expenses fill up again and the new starting player receives the amulet platelets - if this has not been decided by the field 1/12, is the right neighbor of the current starting player the new starting player.

Full time:
Once a player has placed his last hut, the current round is played to the end, then the game ends and the final scoring follows.
Here, the rows and columns of the Gods paths now be evaluated in succession, who each built the most houses, the front points and the runner-up receives the rear score that is in each of the Statue of the row or column. With a draw of built huts, scores, who is closer to the statue.
Furthermore, the points are calculated from the stone space by the number of own-built huts there is multiplied by the total number of huts on the stone square.
The points (12 u. 6) for the pile space also arise for the player with the most and second-most there built huts. All things being equal, scores, who built there first (s. Pile plates under the huts).
Finally, there are still points for any existing amulets, by which values ​​are simply added.
The player with the most points wins.

Variants:
"The stone square tiles"; depending on the number of players 7-8 Steinplatz platelets are distributed randomly in the beginning of the game Steinplatz fields - the remaining tiles from the game.
The basic rules remain the same, but is built on the stone square, the cottage builder receives Steinplatz platelets each lying there. It shows a statue of the god, he places it in itself and it can use in the final vote to decide DC stands in his favor.
Does it show a different subject, it can be used in one's own train once. Since there are tiles with Kostbarkeitswerten and amulet values ​​that can be used in accordance with the "Pay" with. And a landscape Joker (bird of paradise motif), which makes it possible to build on any field, even if it's not exactly allowed.

Conclusion:
Mangrovia is a very nice and after a short break-in period also catchy family game. It will meet different groups of the request and a change forth and may be regarded as lighter fare, with a lot of motivation to improve results ^^.
The cards drawing fortune already plays a certain role, but also makes a part of the game from the stimulus, which ultimately also serves the game just to play several times to hit by other procedures Fortuna time a trick ^^. Whether one targeted attempts to observe the rows and columns and to occupy or the courts have claimed for a majority or out works by placing the huts on points promising fields at the beginning one-point lead while nachhält which landscapes the players well in the hand and then exactly these locks ^^, many possible.

The gameplay is nothing new, but the mechanics meshed then the whole quite pleasant and varied as Langatmigkeit not comes alone by alternately performing the actions - Attention! EXTREME brooder ALERT! * G *.

The cardboard pieces and wood pieces are very valuable and the visual layout thematically beautiful.

All around a successful game with lots of charm and high replayability.

Further information:
- Publisher: ZOCH
- BGG entry: ...
- HP: ...
- Manual: English, German, French, Italian
- Material: language-neutral
- Photos: ...

Scrap metal Rank: 1/5
April 18
!!!!! 18 March 1 Rank: 4/5
June 19
Very good helmet 11 Rank: 4/5
January 13
Very good cable Jan. 36 Rank: 5/5
September 8
Folding knife nylon case + Rank: 4/5
May 24

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