What I really like is that the idea of the film sets and the slotted guide is on or Pappgegnerschießens quite succeeded. Was a real nostalgia flash, because I felt reminded of the shooting halls in many amusement park where you shot using Infroarotsensor at targets in a western saloon and thus let fall over Coke cans or could activate a mangy vultures.
There are different scenarios, such as just Western but also sci-fi robot, Mafia gangsters, deep sea with octopus attack and Horror set. Just last I liked the content well, because you have to shoot the other hand, the heart in the head, the vampires zombie decoys to dispose of them "humanely".
But some of the opponents also attack, so you must sometimes knives, bombs or throwing axes dodge. But it is precisely here, the Move-controller behaves often bitchy, just when diving behind cover, and later re-emergence hakelt it sometimes and the target is not clear to sight. And that is stupid in a double sense, because right high points (and associated PlayStation Trophies) you only get when you hit in a row and do not shoot next or is hit. But here the control often makes the trophy hunting finished off.
Quite funny because stupid are the civilians who like to show up among the various villains and villains. They may not be taken, will be happy in the way of rum and wriggle frantically. (Instead of bringing themselves in safety, ts, ts, ts).
Over time, the fingers closed tightly by the constant T key triggers something might be here the gun fixture for Move-controller worth getting? So far, however, I have played the game without this essay.
Point deduction in the Haltungsnote also for the fact that the challenges only by repeated level playthrough (and thereby finding Poster Puzzle pieces) are playable.
If the control is part haklige fixed yet by update, there are for "The Shoot" from me even five stars. Otherwise, here and now four solid star and a buy recommendation from me.