A milestone of the genre

A milestone of the genre

The Evil Within (100% Uncut) - [PC] (computer game)

Customer Review

The Evil Within so. I'm not that of Survival Horror players have never played Resident Evil played on-except once the demo of a part, there were so scary zombie Dobermans and control was impossible, that I can be the same again.
And with control impossible I mean two things: first, to increase established by the game designer wisely mobility limitations to the feeling of powerlessness against the ever-present horror to create horror and panic: Console implementation and secondly. Now racing but away, straight, NO! Not that way! FAST !! Ahhhh !!!. And the keyboard flexes under cramped, aching fingers while the mouse in hysterical rush wipes across the table
The trick is probably to successfully convert the fine line between frustration and immersion to require the player to destroy, to increase the horror and horror steadily and prevent anyway that he frustrated breaks through the loss of control of the game world. And perhaps never to return.
Shinji Mikamin- the father of the Resident Evil series - succeeded with The Evil Within, to keep me in line. Although I have the mouse as often unnerved popped in almost any other game on the table and said to me yourself! I play no more. And yet I have the game then ended, and it was foreseeable as an end, I was downright happy about every Bildschirmtod already in the comforting knowledge that it now still takes a while until the guy on the monitor flickers.

I liked so it fell!

The action entry seems a bit arbitrary - the player's alter ego, Detective Sebastian Castellanos, is called to the scene of a bizarre crime in a mental hospital. With the investigation a completely surreal, disturbing nightmare begins. The story itself is difficult to grasp, I have not really understood at the end, what it is actually gone. Kindly, interferes with the gaming experience a bit. After initial playthrough gallery will open with character models, and there are on each model a short biography, which makes some of the details of the story more understandable in any case worth a visit!
The controller does not seem too heavy console, the restrictions in the freedom of movement are part of the narrative style of the game plausibly. Especially in the prologue of the game changes Sebastian without the assistance of the player go between, run, hobble and climbing. In the course of the game that is much better, you can move around quite freely, even jump and climb is often possible.

These forced to follow the direction, I first had to get used to. Many places you can only play the way it imagines Shinji Mikami. If 35 seconds to hide in a locker must, then you have 35 seconds to hide in a locker. And if you do not get it the same (as I did, even though the scene in question probably even explain and introduce hiding as part of the prologue will), then you have the opportunity to watch over and over again, as Sebastian comes in many variants killing scenes killed
If you have to walk must be running, if one must sneak, sneak MUST be if you better not kill an enemy, you kill him for safety's sake NOT. This can lead to some frustrating repetitions until you can see what makes you wrong.

Fingers from the keyboard, the perspective changes, the camera moves to the player, you'd expect a small ingame cutscene, sit back, dead Aaa-ha: From time to time the game is even something that I can not stand.. Reloading, waiting, perspective changes, I'm ready! start running, oops, why Sebastian runs in the wrong direction ?, dead. teasingly The change of perspective also changes the key assignment. And the left and right, for the knowledge I need one more try, and until I got used to it, fourteen. What can a devil riding a programmer, so install an effect? Nevertheless, by playing!
The arsenal of weapons that Sebastian can carry with you is, ultimately considerably but by constant lack of ammunition you're constantly forced to consider whether and what weapon you want to use them at all, and can. As an alternative to armed force to offer an extremely effective Knife sneak attack. Several game sections I have tried again and again, only to the end with two cartridges to be able to do more, and then even more so to lose our nerve at the next mini boss and wasting all magazines.

The graphics quality - I am, I think you just have to call it that, an unconditional fan of id Software and John Carmack and thus particularly where he somehow had a hand on it. The The Evil Within a modified id Tech 5 engine has been realized, was a not insignificant reason to buy the game for me. In many reviews the graphic is indeed rather criticized, but I find the Rage engine still prominent, unique, fascinating. And in The Evil Within it shows its best side - but the atmosphere created by the light and shadow effects is sensational. I do not think that another engine with the light as can currently play. The surrounding area is lovingly designed and varied to the last detail, just like the models. The animations are also extremely successful, incredibly diverse and varied.

With a halfway aufgebrezelten PC (in my case with a Nvidia GTX970) can turn up the graphic details throughout and in addition this Nvidia DSR (render with higher virtual resolution and then down filter - [...]) activate looking then made quite wonderful. Compared to the console versions (most YouTube videos are from consoles) is a difference like night and day. It is a pity that the PC as a gaming platform is losing more and more ground. On the PC you can also now as should be well known the (cinematic) black bars and the 30fps Lock wegbekommen.
The Evil Within so. A beautiful, frightening, a bit disturbing, old school survival horror game. An action which you do not understand, to find the game well. Gorgeous graphics, wonderfully eerie soundscape. In each level, at least one remarkable moment to be remembered for a long time, an opponent of the one imagines How sick is that now die at last !!!.

Condemned for the genre lovers again obligation, but also for the shooter or RPG player more than worth a recommendation. I liked so it fell!

Welding DRIFT Rank: 4/5
April 1
interesting historical book Rank: 3/5
June 29
Revenge of consumables Rank: 2/5
July 2
A good start to discover the opera Rank: 4/5
November 19
Simply a fresh fragrance Rank: 5/5
December 27