What at first sounds quite simple and can be learned quickly, thanks to a structured and easy to understand instructions, is not so simple in detail. Each player receives a fixed number of cards (different number of players) and can thus buy the various tower components, build, get the right starting player for the next round or get money in the bank. Each tower consists of at least its base and the top, in between any number of intermediate parts can be set. Even later in the game, each increase its existing towers by.
The only problem: Each player tries to get the components or to build with his cards. To do this go cards of one color on one of the seven areas (basic game without extensions). At the bank you get money, you have to pay them in the components before you take one or one obtains the starting player marker. What Asara so vetrackt and makes interesting at the same time, the rule is that always can be only cards of one color in each area. Has not this color, you must either discard two cards face down here or you can do nothing in this area. So arise in each round for each player different amounts of trains and one is always looking for ways to collect the right things early in order also to build later.
Another refinement is the scoring system. There are five different towers, recognizable by the color who unterscheidlcieh prices. Cheap towers are built quickly become very high, but put them at the end points less than the expensive and so slowly built towers. So it depends on the right mix.
For experienced players who are looking for some games for new challenges, Ravensburger has integrated an extension into play. This can be used with or not. Further enhancements are expected.
Conclusion: Asara is a nice family game that attracts even experienced players. With the right tactics and some luck you can beat his opponents in the tower. Depending on the number of players takes Asara half to one hour.