The goal of Far Cry was to be able graphically and playfully compete with upcoming titles like Doom 3. Now Doom 3 is released after four years of development and the player can choose his favorites. The first hours in Doom 3 from running as an outstanding horror film. Once you land a Marine on Mars in 2145, they still have no idea that they will do soon more than just to protect a few scientists. After the quiet start, in which there are similar to Half-Life no clashes, a scientist is killed by strange creatures in front of her suddenly who suddenly teleported into the room. From here, the non-stop action of Doom 3 starts: You can use a dozen different weapons to shoot at almost everything that moves; and it moves a lot. From small spiders that occur only in masses and are extremely nimble, to rocket shooting skeletons everything is there. The design and variety of opponents is that of Far Cry far superior. Never have I had so much fear as in Doom3 in the first-person shooter from Crytek. If suddenly the room to a darkened, you can hear strange voices and then in front of and behind the player materialize multiple enemies, which then also still look as if they were the devil himself, is one can not avoid hectic wince front of the monitor. For the opponents have a distinct advantage in Far Cry. While IDs Shooter opponents only just on a running towards (apart from some mutated Marines, at least try to take cover), the Far Cry opponents got planted far more AI. The biggest selling point, can claim the Doom3 is clearly the atmosphere. Together with the sublime graphics manages the game like no other shooter to put the players in such fear. Especially the many light and shadow effects to bring them together with the gruesome opponents sweat the minute on the forehead. In addition to the graphics and the above opposi- and the level design is crucial. All levels are kept very dark, or dark, as soon as they enter the room. It is a pity that the level offer little variety. Along with simple AI opponents makes the fast for boredom. Knowing Once the locations to place the programmer prefers monsters, you will rarely surprised. This affects mainly the motivation in the middle of the game. Exciting it is, once you enter the hell, here is the appearance of level changes and there are also frequent between stronger opponents, some of which are large houses and finally a challenge. The difficulty level is maintained fairly throughout the game. The average Schwierikgeitsgrad should be to create for reasonably experienced shooter players. The only where you can really fail, are the hardware requirements. On an Athlon XP 2000+, 512MB of memory and a GeForce4 Ti 4600 (ie a low-end to mid-range PC) you have to scale down the resolution to 640x480 to ever be able to turn the shadow effects. In addition, you have the owner of a DirectX 8 graphics card already waive some effects. Despite everything Doom3 looks at least as good as Far Cry. Who has been hoping for a straight shooter with amazing atmosphere, will not be disappointed with Doom3. Who it, however, is too boring to just to shoot only through each level, and waits for challenging opponents, which should better stay at Far Cry.