The game starts with an expressed for my taste annoying battle with Sauron. He is unfortunately so one in which you can not do anything except long dodge (a second player has a very bad hand because Narsil, the only blade that can injure Sauron, can be swung out by a teammate). Before and after some brawl, a little Rätselei, you know everything.
A little later you end up then in the Shire and here goes the game all guns that have made large, the Lego games. Skuril-funny characters, a loving world crammed with small puzzles, hilarious challenges and of course the original soundtrack.
They shine cutscenes not only by the original speaker in English, but also partially extreme detail to the film and at the same time an ordinary charge messing about. Fits super together since it is actually linked to move the game between silly and serious tones. It drifts just seers rarely too much in one direction.
The real star of the game is definitely Middle-earth itself. The world is recreated with almost all major stations. Mordor, Rohan, Isengard. Everything ablaufbar (unfortunately it remains meißt while running. Rarely has one time horses under the butt and given the sheer size of Middle-earth you would like to more often). I came the Mines of Moria bit too short, but that's bearable.
In this respect, the game makes things right, especially since it knows how to stage the missions themselves versatile.
The following things are on my contra-side (some of which are quite a matter of taste. Can indeed any self-evaluate)
- Missions is where the co-op Part split. That was a tough damper. Yes, Gandalf is fighting alone against Saruman and the Balrog, but the co-feeling goes flutes completely. In principle, both players play now completely separate from each other. This is simply nonsense for a co-op game, especially as it has already shown in Pirates of the Caribbean, that one of the co-op mode sometimes can distort the story. Jackson has the books so easily twisted a film it is. The game has the same right to it.
- Quick-Time-Events. In my view, the total plague in the video game area. What do you choose? No, it's no fun at the right time A, B, B or press X, A, X. This is not just stupid, that is so light that you slips away because you are not careful out of boredom.
- Button Mashing events. The second plague in the video game area. The game will not demanding and feel to perform a hard fact, so that does not come on. It's just annoying. I think it's simply stupid to have to hammer 20 times a button so that something happens
- Boss fights with mandatory breaks. They are rare, but when they did, they annoy. You have to dodge, wait, dodging and eventually takes pity on the enemy time to show his vulnerable spot. Occurs not only in Lego game, but is also annoying there.
- The above-mentioned lack omnipresent horses. Although there teleporter stones, but in spite of all you walk up frequently from his heels. And if you can already riding, then why only when the game it provides? In each city, a coupling would have already done.
- Fluctuating world style. Between Shire over Rivendell to the path of Karadras the game looks great. In Lothlorien you lose yourself among the trees and the marshes are so greasy, as you would expect. But the region Isengard-Rohan Gondor is designed to be very boring. Although it is geographically correct that there comes up no spectacular scenery, but the impression one would simply reingepflanscht all major stations here, you will not get rid of easily. Especially since you are traveling too loose 50% of the season here.
So, why did the game get such a high fun factor but then? Because these criticisms the sheer scope of the game can not diminish. And that saves the title then also in the consistently positive. To wander through block-Middle-earth to admire the cutscenes and kloppen Krams broken and re-assemble just fun.
The quirks above would partly through simple design changes but need not be.