Second Addon - Brave New World

Second Addon - Brave New World

Sid Meier's Civilization V: Brave New World (add - on) (computer game)

Customer Review

Introduction:
Hello everybody. I rate this the addon "Brave New World" to the basic game "Civilization 5". The addon is not without playing the basic game.

Since this is an addon I omit the evaluation of sound and graphics, as these were mostly taken from the basic game. Are assessed gameplay (gameplay changes to the basic game), multiplayer and scope of the addon.

Note:
Since this is an extension of the basic game and not a reversal of the overall game concept I recommend anyone who did not like the play, the extension is not necessarily to buy (or previously to test the existing demo versions). While it has been changed a lot, but the basic principle remains Civ 5 faithful.
I judge this not to install and copy on Steam. Anyone looking for a (or countless) discussion on Steam, we refer to the official Games Forums Amazon.

Gameplay:
With regard to the basic game, there are some changes in gameplay. Cultural Victory Diplomatic Victory and have been completely redesigned, social policies have been revised, new units, buildings and people and a new trading system have been added. I'm a little closer to the individual changes.

Culture and new cultural victory
In the basic game, it was enough so much culture to accumulate to 5 social policies fully train and built a large-scale project as final. Then you had won. This kind of victory was quite simple.
In the current addon culture and the culture victory was extensively reworked. It still collects culture, but you can help by great artists, musicians and writers create great works that generate tourism. Now you have to generate with tourism as many points as the other nations have amassed culture in order to achieve the cultural influence of these peoples. If this is successful in all nations, you have won.
So you could say that culture is the one accumulating the defense against the tourism of other peoples and tourism is the attack value to each other's cultures. This kind of cultural victory is much more exciting and requires a completely different style of play than the old "cultural victory. A significant improvement compared to the base game

Diplomacy and new Diplomatic Victory:
Worse than the old culture victory, was actually just the old diplomacy victory ... In theory, handed it out to accumulate in the game as much money as possible to establish the United Nations and then simply to bribe all the city-states and we had won.
The addon is based on the invention of the printing press and Discover all the peoples of the World Congress. In Congress resolutions can be proposed and voted on.
This can be embargoes against certain nations or city-states, prohibition of certain luxury or similar resources. From the nuclear age, it comes every 35 laps (with standard setting for game length) to vote for the world rulers. For this resolution you have to win an absolute majority, this is successful you've won.
Basically it runs like back then. The city states bringing an additional deputies. However, one can also employ spies in enemy nations as diplomats and thus affect even the election of the other nations. The possibilities are somewhat better than before.
The resolutions bring, in addition to the new ideologies new political dynamite for Diplomatic clashes. So it may not the enemy if you do not support their requests.

Social policies and ideologies
The social policies have been revised. Order, autocracy and freedom are now no more social policies, but ideologies. Aesthetics (Culture Bonus) and Expedition (unit rate) are completely new social policies.
Once you built 3 factories or achieved modernity we must choose one of the three ideologies. Depending on whether you are the founder of the ideology, or just a copycat, one must also choose already one or more principles of this ideology. Here you build a pyramid with the principles. You have to take principles to a level select 2 principle can etc. The principles of these ideologies can be bought as well as social policies, when you reach certain thresholds with culture points two stage 1.
The ideologies allow massive support in the hunt for the individual victories in the final phase.
However ideologies can also quite difficult backfire. If one does not have enough culture and an opponent produced with other ideology much tourism, it may be that the people longing for the other ideology and begins to rebel against their own ideology. This can lead to open revolt and even city crossings. Can countersteering you then usually only with the Revolution, and turning away from the old ideology.
You can vote world ideology "that all peoples imposes a certain ideology when adopting About the World Congress on the resolution.

Revised AI and diplomacy:
The AI ​​was again drilled and improved. Tactically it still makes minor mistakes and sometimes come right dropouts. But compared to the base game has now done a lot. I always found it problematic that the enemy pursued seemingly no goals, or those so slow that they were never really a threat. Since the last patch but this is a little bit better. My first exploration game Brave New World "I have to Level 4 even lost because Byzantium nearly 40 laps remaining secured the Cultural Victory That has never happened to me in such a low level of difficulty (Note:.. Because it is at this point an improvement is that was submitted also by patch for the original game, flows that do not use in the review)

Multiplayer:
I liked the MP part of the basic game is not particularly well with this Addon the multiplayer is still not as I would like. I vermiese multiplayer Civ 4 ... There you had, if you had a mixed of players and AI participants, at least the KI diplomatically or at all times somehow involved. In Civ 5 for the basic game, the AI ​​in multiplayer is somehow totally stupid (in the sense of stupid). However, one must keep the addon to the best that the email probably play back is (habs not yet tested).
For my part, shun the multiplayer still, since I do not have enough acquaintances to create a purely human grid.

Scope:
Just under 30 Euro are, considering the individual nations as well DLC cost 5 euros, really justified for the addon. In addition to the gameplay changes you get even 9 new civilizations, 2 new scenarios and a handful of new units, buildings and wonders.
Note: If Gods & Kings was not purchased, will be additionally enabled with this extension all of Gods & Kings (religion, espionage, etc.). You only get the people and scenarios from Gods & Kings continue only if you buy Gods & Kings.

Conclusion:
I am deeply impressed by this addon. The new aspects are great and finally you also have plenty to do at the end of the game fully. Civ 5 comes with this addon to consult with the complexity of its predecessor with two extensions. In short, it may be said that this addon, the gaming experience rounds and the play by play much better. At the present stage, there is also very little, what would really miss you. One can say with Brave New World "they have filled the last gaps and there is a really excellent turn-based strategy game.

I give 5 out of 5

God has not forgotten us Rank: 3/5
March 6
Suction problem Rank: 1/5
May 19
innefficace Rank: 1/5
March 26
Good but ... 194 Rank: 4/5
July 22
Model for children Rank: 5/5
August 1