At first I quarreled even to buy me a Beat Up m, but the Dragon Ball brand and then also for the PS4, read me try the game at least.
The fact is you look created its own fighters, which you can choose from a variety of races. Advantages and disadvantages of different races in the struggle are obligatory present as in an RPG. The Versus mode as we know it in a Beat Em Up is only available in the game (in the city) and makes the impression of a by-product.
Main feature of eyes is just the own character and the farms of objects, equipment, skills and attributes points, what really motivated, because his character is also in the PVP can be to compete against others. Or you can help other players in the same quest to find her long-awaited objects.
The character editor is unlike other RPGs or action games ala Saints Row rather Mau, there can be but sufficiently individualized features. Later Equipment parts complete the look of his dream fighter very well. So you can slip into the gulf of Piccolo or wear the typical Sajajin armor. With every major advance in the game you get new armor if the NPC or by parallel quests, you will for many did in the game rewards.
The main residence is in a divided city into three districts where you can Items, Equipment, Skills buy etc. There is a focal point for quests and side quest. Are masters of new special abilities and NPCs for div. Quests around distributed.
What a RPG fan most motivated me and has pleased the fact is that you can skillen the character of his own struggle preferences so and Staten anyway you want. Be it rather on melee damage and endurance (Melee Damage Dealer Tank) or sets the opponent exclusively by KI attacks incapacitated, you have many freedoms in balancing of your character, which is even a Verskillung possible. So you should think beforehand in which direction you tend.
I had, for example, before creating a new character because this was too verskillt and I no longer was in the main mission.
You have the opportunity in addition to the linear story, sections with real players or alternatively NPCs to repeat and therefore armor, items, super attacks unlock etc.
It is similar to an instance in which you have to fulfill certain prerequisites in order to get certain items. These have an additional percentage preservation chance that the replay value increases enormously because these emissions are never longer than 15 minutes. It makes a lot of fun these so-called parallel Quest with friends or other gamers to perform. These are divided clearly also on the difficulty and you can see what you can get for that quest.
What I find so good, these are the own Stats are not shown in figures. Armor pieces have only arrows that indicate invest in what Stats improve and deteriorate. There are no figures indicating the value meticulously. This is an absolute shortcoming.
I hope that this will be rectified possibly through an update. It is here where the Staten of attributes affect the fighting, it is beneficial when attributes are displayed.
The difficulty level in story mode is very crisp and does not forgive mistakes skill. There is already a certain tactics necessary for some opponents, especially in majority. It is later rely on to create potions and Booster and use them in battle.