The starting point of your missions is always the castle of the Assassin Order: Here you granted Al Mualim, your boss, the orders from here you make yourselves whatsoever on the journey. The missions find linear instead, but you have many a time the opportunity to bring forward specific attacks - on the main plot but has no influence. The individual cities are connected by a vast kingdom - it is free you if you travels on foot or on a horse the way. At first you have to always use the complete work off distance, at a later stage you can watch at a certain point in the cities "beam can". This not only saves time, but also nervous: Throughout the Kingdom soldiers waiting for you, are not you weighed particularly like and take up the sword. Although to circumvent security largely in the fighting game, Altair sometimes have no other choice: By pressing a button he pulls out his sword and swinging it with full force towards the enemy. The combat system is generally well, albeit not too varied - our Assassin blocks on command differs from enemy blows and uses the moment to ram the enemy the sword in his belly. At first you are only limited combat capabilities available. However, in the course of the game you learn new maneuvers added. So Altair mastered after a while also cool combos carrying soldiers quickly into the virtual afterlife. Nevertheless: A total of more maneuvers, more attack options would have been nice. With a little timing and persistent hammering buttons you come still best to target.
Assassin's Creed is a Schleich game: Your task is to unobtrusively perform the current job, fast to look into the distance and then to take care of you to the next mission. In between there are always small sequences of actions that bring you the history of the Order or of the scientists in the modern closer. But the lion's share of the game are the murder contracts. These can be divided into three phases: preparation, execution and escape.
In preparation is especially true: Gives you an overview of your surroundings! The cities in which you are moving, are huge and quite twisty - therefore keep to high-rise buildings on the lookout. Altair is in fact a real climbing champion and can pull himself up casually on each facade. No building is too high, so the assassin climbs before church and other towers to tip.
The climbing documents are really the hammer: Here Assassin's Creed developed real addiction feeling. Anyone who has ever climbed supple with Altair a tower, can not stop as quickly. Mainly because these deposits animated fantastic and incredibly intuitive expire - you will conduct Altair only in the appropriate direction, the hero then examined his own business points where he cling and can lift up. Have you reached the highest point, you can click on a button "Synchronize", ie: Altair makes his eagle eye over the territory strip and noted important points on the radar. Those elements are essential: Here actionable persons are recorded, as well as places where you can hide you.
In principle applies: is unobtrusive better. Even the most capable assassin ends sometime in the pillory if he behaves like a bull in a china shop. Now the question is: What causes soldiers on the scene? Firstly, if you deal with the rough crowds in the streets, for example, pushes through the area or maybe even kill. On the other hand, where it bumps into enemies or makes you noticeable by striking actions. Approximately in the batch to start the race at a time and then climbing a building facade. As in real life just as well: who melts into the population, stands out less as someone who as stung by a tarantula hops along walls. If you are being harassed, it whets either at full speed through the streets or you're hiding her in hay bales or small pavilions on the roofs. Prerequisite: you must not be observed here and of course you have to know where to find the hiding places. That's why it pays to always look for viewpoints out to record these locations on the radar.
How then does the technical side? Some textures popping too late into the picture, some objects are superimposed ugly. What is but other than that flared on the screen, is a real masterpiece: The Levels feature a phenomenal lighting creates a great atmosphere. The animations beat the drum but the ground: When Altair paves a path by gentle arm movement through the crowd or with one hand clinging to a boss, leaves the game's graphics muscle twitch impressive. The background sound is a festival: The sparingly interspersed songs fit perfectly with the crusade feeling that great German speech breathed the ideal protagonist lives a. The only drawback: Some samples of the population to be repeated too often, so you hear the same sentence before dozens of times in an urban area.
Clear, of many elements, such as the interaction with the crowd, you could have done more. But even so, Assassin's Creed is a real hit. Each order is simply thrilling, I still could only take a break when I had finally eliminated a victim. The game lets you open, how can you gamble it. I advise you but to let you as much time there. Only if ye really einlasst it, the story unfolds around Altair their full appeal. So sit back, you pulls the cowl over and put yourself quickly in the time of the Crusades - it's worth it!
Positive
- Great graphics and animations
- Strong presentation and game atmosphere
- Very good sound and good speakers
- Well dissolved control
- Free climbing
- More than 15 hours of gameplay
Negative
- Clipping error
- Vocal samples repeated
Graphics: 9/10
Sound: 9/10
Gameplay: 9/10
Control: 10/10
Extent 8/10
Fun: 88%